The Electronic Entertainment Expo (E3) brought out the most anticipated titles from Microsoft, Playstation, and Nintendo. It is also responsible for bringing thousands industry professionals and excited fans to the show floor to see what’s coming out Fall 2012 & Spring 2013. The most anticipate title is debatable, but for Gears Community Online Network (Gearscon) it was clearly Gears of War: Judgment. Our staff arrived to the Los Angeles Convention Center excited to find out as much as we could about Gears of War: Judgment. It was clearly apparent that Gears of War fans were also excited to get their hands on Judgment as well.
The lines to test Judgment, which at its longest is only 12 minutes, were extremely long and packed throughout E3. This is a testament to dedication of Gears of War Fans, some waited hours to just play once. Epic made sure to incentivise this with exclusive E3 Shirts for each of the days. The lines never were shorter than two hours long, but our staff did get the opportunity to play Judgment before leaving E3. We also had to the opportunity to talk the Epic Games Developers Quinn DelHoyo & Pete Knepley about the new multiplayer mode and changes to the franchise.
Before we starting talking about the newest Gears of War multiplayer mode: OverRun, let us warn everyone ahead of time. All the information that we will be posting is directly correlated to actual gameplay from the Judegement demo and our discussions with the developers. If you are asking where to find this information, well you’ll have to go and try the Judgment for yourselves at PAX: Prime, if it’s there.
OverRun is a “competitive” class based multiplayer mode, with COG Defenders and Locust attackers. The objective of OverRun is for the Locust Horde to kill the COG Objectives in the fastest amount of time. If the Locust fail to complete that objective they will lose the round and will have to hold off the opposing team to stay in the game. At first glance OverRun appears to be just simply Horde vs Beast Mode, but after talking to Quinn DelHoyo, we discovered that there was a lot more depth in the design of this new mode. OverRun at its core is designed to be an attack and defend game mode. Where the Locust Hordes have to destroy several objectives to win their round, while the COG Team must hold them off as long as possible. In the demo the Locust were actually designed to win, and no we aren’t kidding about that. If we look more in depth at OverRun though, we can see influences from major free to play games such as League of Legends (LoL) and Defense of the Ancients (DotA). All the characters in OverRun have special abilities, which are balanced out by cool downs, that can be used to change the tide of a battle. Timing the use of the abilities can assist or hurt your team depending on where you are in correlation to objectives, enemies, and allies. Along with the addition of special abilities, Epic Games has changed up the map design as well.
Unlike the entire collection of maps from the all the previous Gears of War games, Judgments maps for OverRun are centrally focused on the objectives and not power weapons. Rooftops, the map from the demo, is designed to have two main lanes or pathways that lead to the final objective. Rooftops also has many crossways for flanking and ambushing within the two main lanes, which allows for the abilities to pinch and counter your opponents at any point in time. Our staff felt that the overall flow of the map, while focusing on the objectives, also allowed for teams the freedom to strategize and go on the offense when the opportunity allowed. Another advantage to the design of Rooftops is the action was a constant fire fight. Even after eliminating one wave of Locust, there was only a matter of seconds before they were pushing back through your defenses.
This point will bring us into the spawn systems, classes, and abilities for OverRun. Be prepared because this going to take a long time to get through, but it will be worth the experience. As we mentioned earlier, the Locust Hordes were designed to win OverRun by default. Quinn DelHoyo informed us that Locust have instant respawns for demo, which makes staying alive a mute point especially when your abilities have a cooldown. For the Locust in many situations, it’s simply easier to use your ability such as a Grenadier’s Frag Grenades and die, so you have fresh ability upon your respawn. This also causes a lot of problems for the COG Defenders, who are not graced with instant respawns. The COG Defenders are set to respawn four seconds after their deaths, which is a long time in OverRun, but the first time in the Gears of War Franchise the entire COG team has individual respawn timers. This means, that as of right now, there is no longer a respawn cycle of fifteen seconds for teams. If you die, you won’t spawn with your team on a four second cycle, but after you complete a four second individual cycle. This actually allows the COG to defend decently in waves, instead of being overwhelmed waiting for the respawn timer to finish.
As we said above, both team have special individual abilities that have cooldowns to prevent spamming the other team with turrets or grenades. We’ll first look over the Locust Classes, their special abilities, and how to use them to kill your objectives quickly.
Now that we’ve outlined all the uses and special abilities for the Locust Hordes, we are going to cover the four COG Defense Classes and then go into the gameplay changes that you can expect too see when Judgment arrives in early 2013!
While the Locust Hordes have more units and abilities, the COG Defenders still have a good chance of holding off the objectives if they work as a team. The Gearscon Staff proved this in our demo session, where we were placed against Quinn DelHoyo, who was coaching our opponents. Our staff made a great use of the lower grade Locust classes and quickly pushed the COG into their spawn, it was only a matter of time until we overwhelmed their Generator and won the match. Gearscon closed out our Locust run of OverRun in 2 Miniutes & 32 seconds, with Quinn making sure to call out “stacked team” along the way. As we switched sides, our staff pulled off what seemed like impossible from our conversations earlier with the Epic Developers. We clearly could see that Locust were favored to win, but with solid teamwork and going on the offensive, we kept our generator at 93% of life until the fourth minute of the round. Though our opponents made valiant pushes with the Locust, we ended up shutting their team down and protecting our generator for the full six minutes of the demo. From the shock in voices of the Epic Developers we could tell that hadn’t happened too often throughout E3, and it was something nice for our staff to put under our belts as we left the testing area.
Now that we’ve covered all of the classes and abilities in OverRun, we are going to discuss something that everyone wants to know about the new multiplayer, how the gameplay has changed. Before we go into these changes, please be aware that OverRun and Judgment are not complete or finalized and that everything is subject to change at any point in time. We’ve mentioned several small changes, like changes in respawn times, weapons, etc, but we are going to post everything that we know that was in Gears of War 3 that isn’t as of right now in Gears of War Judgment. So here is the list of changes to the gameplay for Judgment!
We would like to thank Epic Games and People Can Fly for the opportunity to test their game and stay tuned to Gears Community Online Network for the latest news about Gears of War: Judgment!
yeyeye group hug..
(I’m so looking forward to GOW4! Hopefully GOW4 wont freeze and hang all the time like GOW3 do)
My game rarely freezes or hangs. You might have a problem with your xbox. Is it an older version or a slim?
EPIC have admitted this error (check gears forums if you don’t believe me). Also, this is ONLY happening with Gears3.
I have the Slim. In my case there is no bad hardware, only bad coders
Â Srsly, only issue we ever have with 3 might be on my old box, but even still that’s the box’s fault.
Interesting changes. Stopping power removed and hammer burst changes are sweet. Hopefully they carry over into the final version of the game.
Â Kenny and I were really excited about that when we were talking to Quinn outside of the Demo area. We also got more info we can’t announce yet
Sounds good… cant wait.
Seem bad ass, all I asked for its for Normal Achievements now… Shit I pend 6 months getting Seriously 3.0 and I don’t think I will ever do something like that again, I gain 30 Pounds and they are hard to get rid off. Â
Lol are you serisously blaming EPIC for the 30pound you gained because you wanted ONE achievement? thats the most ridiculous story i ever read! its your fault if you are playing gears 20hours day while eating McDonald 3x days and boosting your stat against computer (or in multiplayer game… wathever) just for one achievement, and specially achievement like serisously 3.0 that are suppose to be impossible or a years achievement that only few people will have without hacking. (and i have no respect for those who unlocked this achievement against computer)
Now that you have the achievement, I guess you can go outside, walk or run or go subscribe to a gym.
What a great article! Can’t wait for more! Very excited about Judgement atm and you’ve boosted that excitement because I’ve been waiting for news for a while!
Sounds grew and really can’t for it to come out but seriously when the full version is released please please just accidently on purpose not include the sawed off. Listen to your fans we HATE IT lol
awesome. Cant wait. Im sure it will be better than Gears 3.
what about retro? i hate the retro will it be removed? i understand its a prequel and the retro is just that i prequel to the lancer so im just curious if it will be in the game or not. i sure hope not.Â
ehhh you guys should keep the regular control schemes for multiplayer and keep regular weapons like the longshot should still be bolt action
Sawed off and retro was a nice Spice to the game, dont remove them. Let the few whiners there is face the facto they need to learn how to play. They can use the sawed off, really the same conditions. Or play a versus mode without it. Yes you nooba, there is special mode for you who cant handle it.
Â If you need a to spray a gun that overpowered for a kill, then YOU need to learn how to play. “But the retro requires long range burst fire” – typiccal response. Without stopping power, this game can be as it was designed: Close quarters 3rd person combat. At that range, people just spray and pray with rifles, which wont be as effective without stopping power.
I think that epic is going to only put the retro and not the sawed off because since judgement is in old times retros were older than regular lancers.
Not too happy about the lancers stopping power being i mainly use that weapon. However I understand the need to fix several things along with the hammerburst. I was skeptical about no longer using the d-pad to switch weapons because i enjoyed that simplicity far too much, but if Waldo and the GCON staff enjoyed it i am sure i will when i get a chance to play. Excellent review Waldo, got more information here than any other sites review about Judgment!
grenade tag by aiming the arc and meleeing
MORE GNASHER PLAY
I hate it when developers change things from story and multiplayer for 1 playlist. I agree with the weapon changes but something as significant as the control scheme is ridiculous. Frag tags are so helpful in getting out of a jam. Love the game mode though. Great Idea.
Is this new control scheme going to be across all game modes? Also, how do you switch weapons now then? I don’t like the sound of this lot but the rest, I.e no SP and an actual hammerBURST is beautiful.. Nice article!
I really hope Epic and People can fly made the bots in versus a bit smarter
Bring back River from Gears 2 my favorete map